miercuri, 5 decembrie 2012

How to model furniture with 3ds max

Today we will learn how to model furniture. 
Step 1: From, Create, Geometry, Standard Primitives create a new Box with the Length of 145.0cm, the Width of 145.0cm and the Height of 30.0cm. Change the Length and Width segments to 3 and the Height segment to 1. Then convert the box to Editable Poly: right click on the screen and click on Convert to>Convert to Editable Poly.
Step 2: Go in Modify tab and go in Edge selection mode. Select the 4 middle edges and click on Loop, then click on the little box next to Chamfer, change the amount to 1.0cm and click OK. Be careful to have 32 edges.
 Step 3: Select the 10 side polygons and Extrude them with an amount of 2.0cm.
 Step 4: Now select the Top and the Bottom polygons and Extrude them with an amount of 3.5cm.
 Step 5: Select the polygons you see selected below and Extrude them with an amount of 2.0cm.
Step 8: Again select the polygons you see selected below and Extrude them with an amount of -29.0cm.
Step 7: Go in Edge selection mode and press CTRL+A to select all edges, now Chamfer them with an amount of 0.1cm.
 Step 8: Create a new Chamferbox with the Length of 47.24cm, the Width of 95.76cm and the Height of 2.0cm. Also make the Fillet amount 0.1cm. Clone it holding down Shift and using the Select and Move tool position the boxes as you see below.
 Step 10: Create a new Cylinder with the Radius amount of 0.8cm and the Height of 20.0cm. Height segments: 1, Cap segments: 2 and 32 sides. Convert it to Editable poly.  In edge selection mode make a Loop selection of ends the edges and Chamfer them with an amount of 0.15cm and 6 segments.
Step 24: Select the Back 4 polygons the will intersect with the furniture and Extrude them with an amount of 0.3cm.
Step 13: Clone it, position them like below and add a Smooth modifier. Here is the final result!!



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