luni, 10 decembrie 2012

How to modeling an volleyball ball?

 So, from this 3d modeling lesson you will learn how to create a volleyball ball in 3ds Max 2010. Let's start 3d modeling:
Step 1: From Create, Geometry select the Box. Create the box in top view. Go to modify panel. There, change the Length, Width and Height to 50cm. In Parameters rollout menu set the Length, Width and Height Segments to 3 and click Create. 
Step 2: Right click on the box and select Conver to> Convert to Editable Poly.

Step 3: In the Modify tab go to Polygon selection mode, select the 3 polygons i've selected below, click on Detach, check the box for "Detach as Element" and click OK. Our Box has 6 faces so you need to do this 18 times(3 times for each face). In the next image you can see only first step(first 3 polygons), so do the exact same thing for the other 3 visible faces, and then the others 3 back faces.

Step 4:  Add a Meshsmooth modifier from the Modifier List and change the Iterations to 2 or 3. I'm gonna go with 3 for a smoother result. 

Step 5: Add a Spherify modifier, this time.

Step 6: Now add an Edit Poly modifier, select the Polygon selection mode, press CTRL+A to select all polygons and click the little box next to Bavel. Change the Bevel Height to 0.2cm and the Outline to -0.2cm.

Step 7: For the last step of this 3d modeling tutorial add another Meshsmooth modifier and change the Subdivision Method to Quad Output. Leave the Iterations to 1.

Step 8: The result:


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